Monday, September 19, 2011

Wizard - Arcane Lasers



After looking at a little bit of early theorycrafting for the Wizard, I've come up with what looks like to be a fun build that will have some real challenge to play, especially in higher difficulties like Hell or Inferno. Like the blog itself, this is all early conjecture, tweaking of numbers here and there can greatly alter the validity of any build, buts lets take a look at this one anyway:

Active Skills

-Intensify
The key to this build revolves firstly around getting your Arcane regeneration high enough to the point you can effectively sustain this variant of Disintegrate indefinitely. With later active and passive skills, this infinite laser is a real possibility! This version will eventually ramp up to dealing huge amounts of damage per section, along with other extra benefits

-Disruption
Arcane Torrent on it own serves as another spell that has a constant casting cost that is easy to maintain with this set up. Better yet, this runed version allows for disruption in the targeted area, more than doubling the amount of damage from any incoming Arcane spells. So either your torrent is going to ramp up extra damage, or your Intensify is going to hit even harder.

-Time Warp
This skill serves twofold, firstly as a survival cooldown, but with the Crimson Rune socketed in, the time bubble will also increase the damage of foes inside by 140%. Stacking this up with Disruption allows for a nice cooldown for dealing with bosses while still maintaining functionality as a escape tool.

-Wormhole
This version of teleport serves not only as another survival cooldown, but as a method of quick transportation. An Alabaster Rune here allows teleport to be effectively spammed, so long as each subsequent teleport is used within 2 seconds of the last. Better yet, with the extreme Arcane regeneration present, you will generate more power than spent, so long as you allow for at least 1 second between each teleport.

-Arcanot
The first part in a trifecta of skills to give you enough power to sustain usage of all your abilities. As is common with a lot of Golden Runes, this skill now provides a large return in your resource system, namely 270 Arcane power over the course of a minute. Keep an eye on your buddy, as it will last for a minute before it needs to be recast.

-Power of the Storm
Armor spell for this build, a Golden Rune here takes a whole 7 power off the cost of all your abilities so long the armor is active! The actual amount of defense offered by the armor is unfortunately negligible. 2 minute uptime, so make sure you refresh when you get a breath

Passive Skills

-Temporal Flux
As all of your damage abilities all register as Arcane damage, this passive helps to keep foes at bay, whether its with a single target laser, an area targeted torrent or even with the help of your familiar.

-Glass Cannon
The go-to option for more damage, as long as you can dodge projectiles and stay out of melee range, this skill should be gravy. If you find yourself unable to deal with the extra incoming damage, a good alternative would be Galvanizing Ward, giving you some much needed hit point regeneration and making it so you have to refresh your armor less often

-Astral Presence
The last piece of the Arcane puzzle, this passive should push your regeneration over the edge, allowing you to maintain all your abilities with little effort.


There's a lot of room in this build to swap in different skills for survivability or even extra damage, and the amount of regeneration might actually be a bit overkill, so mess around with variations!

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