
If you feel like being a real team player with a Monk, this build will be right up your alley. Your goal here is going to be buffing up your groups damage output, while putting out some solid numbers yourself. This rundown is sort of a jack of all trades focus with some minor healing in here to boot, so it should work pretty well if your the only Monk in the group. If you find grouped with some other spiritual compatriots, you might want to think of switching out some skills so you can specialize a bit more.
Active Skills
-Hands of Lightning
Your single target nuke for dishing out the pain, hundred fists gets an extremely large increase in damage by upping the number of hits, and then multiplying each of those hits by whatever damage buffs you manage to stack on top of those. Great for bosses.
-Breaking Wave
A seconds spirit generator that fills in all the gaps from your first skill. Crippling Wave on it's own is a great Cleave variant, throwing in the Alabaster Rune throws in a great damage buffer. 80% for 9 seconds gives you plenty of time to use the ability every now and then by weaving it into your attack sequence as opposed to having mash it constantly. Extra damage and an aoe, very versatile.
-Several Sided Strike
This "spirit spender" holds the same principles as your Hands of Lightning skill: Lots of damage by lots of strikes. This ones also great for putting some hurt on groups, just make sure you throw out your damage buffs to the enemies before you let those fists fly.
-Blazing Wrath
Tons of utility with this skill. The group heal on it's own is about as unique an ability as the Monk gets, and everybody will love you for it. Even better yet, an extra 20% damage for 33 seconds after the cast. There's no cooldown on this skill, so you probably want to keep a reserve of 25 to 50 spirit as often as you can so you can either refresh the damage buff or save somebody if need be.
-Many Monks
More utility here, Decoys can help your or your buddies get out of a bind. Extra decoys from the Indigo Rune will help attract more foes and gives you a greater potential to save some people. Another nice bonus is that Decoys will also gather up the foes to let you hit more foes with Breaking Wave.
-Overawe
Every Monk needs a mantra, and this one is going to let you dish out the most damage, 'nuff said.
Passive Skills
-The Guardian's Path
A nice buff for spirit generation as long your walking around with a big stick, speaking softly optional.
-Chant of Resonance
Lets you spend less time worrying about your mantra and more time hitting things. All of your spenders are relatively expensive as well, so the passive spirit generation is welcome.
-Guiding Light
Adds even more damage on top of your Breath skill. It's a small amount for 10 seconds, but stacking it with everything else can really add some nice damage on top.
This build gets more valuable the more people you add, and summoner doctors will probably want to have your babies. You've got some room for variance here, largely in your passives and support skills. Guiding Light can probably be supported with more ally healing skills, like Gold Runes into Sanctuary or Lethal Decoy. Switching out Guiding Light for Exalted Soul so you have a larger Spirit reserver is also a very attractive option.
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