
Time to dish out some hurt with our favorite holy warriors. We're going to be building around the Monk's level 30 passive whilst specializing in Lashing Tail Kick, effectively turning us into a beefy single target DPS machine. Lets have a look:
Active Skills
-The Flesh is Weak
This is the first part of a nice little preliminary 2 piece combo that will help us set up some major damage onto a solitary foe of our choosing. The bleed and explosive death damage are only secondary to the buff provided by the Runestone. The first two hits of the combo are going to set up a very nice stacking damage buff, up to 80%. The third hit is actually less important, and can effectively be substituted out with...
-Breaking Wave
Back for round 2 from last week, this variant of Crippling Wave is very similar to the Palm, only all at once. For maximum effect, your going to want to use the wave as the 3rd strike of your spirit generating combos and set up, so you'll be applying both damage buffs at the same time, adding up to 160% extra damage. Don't forget that Crippling Wave has an AoE component that can be used in a tight squeeze.
-Spinning Flame Kick
This is going to be your mainstay for putting out some pain. Ideally you should be able to get a few kicks off with a topped-off Spirit reserve and no cooldown on the skill. This version of Lashing Tail Kick also has the potential for some AoE as well. If you do end up knocking your target back too far, you've got a trick to help close the distance fast.
-Pillar of the Ancients
The coefficients on this skill are pretty absurd. Assuming the entire skill connects, you'll be dealing a total of 900% weapon damage over the course of 3 seconds. It's impossible to say how difficult this skill will be to land until we can see some actual footage of it, but with no cooldown attached to it, the skill already has potential. At the very least, it'll empty your spirit like crazy.
-Quicksilver
Dashing Strike is pretty amazing when it comes to mobility, but socket a Golden Runestone into it and it can be straight up abused! Close the gap on your foes, dodge attacks, or just get to your destination faster.
-Overawe
Free extra damage is always nice. Take note now that all Mantras now have a doubled effect in the first 3 seconds that you use them, so if you can manage to use this before you unload your Spirit spenders, you can a really nice bonus for the small burst window.
Passive Skills
-Beacon of Ytar
The build-around-me passive of this particular spec, the Beacon changes your play style up a bit, favoring a bit more strategy of when to unleash some burst damage. The good thing is that you prep both of the Kick and the Pillar with your spirit generators putting the passive damage on, and unleash it all in the narrow window that they are applied. Expect heavy burst and reload phases.
-Transcendence
A pretty cool survivability passive that actually has a really cool interaction with the Beacon. You'll see larger amounts of healing in a smaller period of time due to the increased spending of spirit. Feel free to drop a Pillar if you need an emergency heal post-haste, or increase your passive regen between fights by spamming on your Dashing Strike
-Chant of Resonance
Double time on your Mantras can let you spend more attention on the fight and the extra spirit will help you top off a little faster.
The biggest change that can probably be done with this build is swapping out Chant of Resonance with something like The Guardians Path. If your using a two-handed weapon and managing to hit Overawe with regular frequency to get the new bonus damage, the increased Spirit generation would pretty much outstrip Resonance in every way. Another good substitute would be Exalted Soul, allowing two extra kicks or one extra pillar, both providing more health through Transcendence. Whatever way you go, you should get some solid burst damage out of this build.
The only thing beyond the reach of the Monk's fists, is humanity...
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