
Many of the classes this time around for Diablo now feature many more skills that trade long cooldowns for extremely powerful effects, usually meant to be used in emergency situations. The Barbarian in particular features a diverse trinity of varied yet ultimately destructive high level abilities that can greatly shift the shape of any conflict. Utilizing particular passives to aid in cooldown reduction and fury generation, you too can shake the very foundations of Sanctuary:
Active Skills
-Unleashed
As a Fury generator, Bash unruned is probably second only to Frenzy. By throwing in a Golden Rune, you'll be able to top off Fury very easily, while dishing out some great damage to boot. Handy considering you'll be going through that orange globe like candy.
-Invigorate
An Alabaster here not only makes you more durable, but the rest of your party as well. The final effect is a mixture reminiscent of a D2 Barb's Iron Skin and Battle Orders rolled together in one package. Better yet, you'll see a nice buff to passive life regeneration, as well as a solid 30 Fury to boot.
-Smash
Excellent single target nuke at a pretty cheap price, Hammer is great for dealing with bosses and uniques. If you manage to sync this up with Wrath, you should see a plethora of crits off this bad boy.
-The Mountain's Call
The first in our trifecta of super skills, Earthquake is going to be your main way of taking out large packs of enemies. For 40 Fury and a 20 second cooldown, you'll be able to dish out what is essentially 14 weapon swings to all enemies in a 15 yard range over the course of 8 seconds (dunno if I put enough numbers in that last sentence).
-Thrive on Chaos
An all around awesome self-buff for the Barb, Wrath will let dish out and take more damage over the course of it's duration. With a Golden Rune slotted in here, every Bash will add at least a second to the duration. War Cry during this skill three seconds. Like the Hammer, it's best usage is going to be on Bosses and Uniques. Expect about a minute on average for the cooldown when all is said and done.
-Duty to the Clan
Everybody remember the Rite of Passage quest from Act 5 of D2? It's like that except these bruisers are on your side now! During the duration of this ability, you'll basically be quadrupling your weapon damage, extra nice if your beating down a lone target. Boon plus Gold will mean the extra Barbs are up nearly all the time, the dead zone lasting only 5 seconds. Assuming they also benefit from the effects of your War Cry as well, they should be able to hold their own with ease.
Passive Skills
-Boon of Bul-Kathos
This alongside all your runed cooldown reduction is going to make you an explosive powerhouse. Keep your barbs up, quake in large packs of enemies, and Wrath when you see a boss.
-Unforgiving
This is a very heavy Fury spending build. Your going to have to top off your resources in as expedient a fashion as you possibly can in order to quake, wrath and call. Being able to carry over spare Fury from your last engagement, as well as passively generate more Fury between fights is going to go a long ways in making this possible.
-Animosity
The other great Fury passive, Animosity is going to make you much quicker in not only getting your big skills going, but also sustaining Wrath's duration.
The first 3 skills in the build are actually very modular when it comes to keeping the spirit of this build intact. If your having trouble with AoE, you can drop the Hammer or it's rune for something with a little more reach. Switching Hammer for another Fury generator with a long Cooldown is probably the best solution if your having trouble getting topped off, that or throwing a Gold into War Cry. Mix and match to find what works best for you.






